Camera rotation and player movement
Muertos Vivientes » Devlog
After looking a lot on the internet about player movement relative to the camera and such, I was able to nail that one down. Now the player moves relative to the position of the camera.
Also, added a feature where the player can rotate the camera around the character.
I'm still learning my way in Godot Engine and 3D game development but I'm happy with the results so far!
Muertos Vivientes
Yet another zombi survival game, inspired after Project Zomboid
Status | Prototype |
Author | Servants of the Secret Fire |
Genre | Survival |
Tags | 3D, Isometric, Zombies |
Languages | English, Spanish; Latin America |
More posts
- Starting from scratchAug 31, 2023
- Fixing the base projectFeb 01, 2021
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